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Sukunahikona Shrine Temple
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2025

Sukunahikona Shrine Temple

Technical Artist

Tools & Software

HoudiniProcedural Modeling

Categories

Houdini

Node overview

Sukunahikona Shrine Temple — Node overview 1

Brief user’s manual

My control panel is mainly divided into four parts. They are respectively the Base Control, Upper Part, Roof, and Stand Structure.

Sukunahikona Shrine Temple — Brief user’s manual 1

Basic controls

The first part covers the basic controls: width, depth, and height. I used integers for the width, depth, and height, not floats, so I could precisely control the increments without any intermediate rounding errors.

Sukunahikona Shrine Temple — Basic controls 1

Upper Part

The second part controls the height of the building structure above the support, as well as the thickness of that structure.

Sukunahikona Shrine Temple — Upper Part 1

Roof

The Roof section controls the height, offset, thickness, length, angle, and the number of sample points of the roof.

Sukunahikona Shrine Temple — Roof 1

Stand Structure

Finally, in the Stand Structure section, you can control the shape of the stand, its size, spacing, and height.

Sukunahikona Shrine Temple — Stand Structure 1

Technical Guide

Roof

For the roof part, I started by creating a line node and then used Danci’s Super Power node to apply curves to the line. After that, I used Copy With Stamp to duplicate them forward until I had enough instances. Then, I used Copy to Curve to place my custom tile-like pieces along the curved path. Finally, I added some variations and decorative lines to finish up the model.

Sukunahikona Shrine Temple — Roof 1
Sukunahikona Shrine Temple — Roof 2
Sukunahikona Shrine Temple — Roof 3
Sukunahikona Shrine Temple — Roof 4
Sukunahikona Shrine Temple — Roof 3

Material

For the material setup, I created a basic universal material that includes a Texture Coordinate node, allowing easy adjustment of tiling and rotation. In the Base Color section, I added a Color Offset to tweak hue and brightness. I also used a Power node to control brightness and exposure. Finally, I blended two different colors with a Mix node and added some noise to create more layered and dynamic color variation.

Sukunahikona Shrine Temple — Material 1