2025
Sukunahikona Shrine Temple
Technical Artist
Tools & Software
Categories

2025
Technical Artist
Tools & Software
Categories

My control panel is mainly divided into four parts. They are respectively the Base Control, Upper Part, Roof, and Stand Structure.

The first part covers the basic controls: width, depth, and height. I used integers for the width, depth, and height, not floats, so I could precisely control the increments without any intermediate rounding errors.

The second part controls the height of the building structure above the support, as well as the thickness of that structure.

The Roof section controls the height, offset, thickness, length, angle, and the number of sample points of the roof.

Finally, in the Stand Structure section, you can control the shape of the stand, its size, spacing, and height.

Technical Guide
For the roof part, I started by creating a line node and then used Danci’s Super Power node to apply curves to the line. After that, I used Copy With Stamp to duplicate them forward until I had enough instances. Then, I used Copy to Curve to place my custom tile-like pieces along the curved path. Finally, I added some variations and decorative lines to finish up the model.
For the material setup, I created a basic universal material that includes a Texture Coordinate node, allowing easy adjustment of tiling and rotation. In the Base Color section, I added a Color Offset to tweak hue and brightness. I also used a Power node to control brightness and exposure. Finally, I blended two different colors with a Mix node and added some noise to create more layered and dynamic color variation.
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