Summary
Creative Technologist and Design Engineer with experience building interactive products across web, AR, mobile games, virtual production, and real-time 3D. Combines interaction design, rapid prototyping, and hands-on development to take ideas from early concepts to functional, deployed experiences. Experienced in TypeScript, JavaScript, React, Next.js, WebAR, Unity, Unreal Engine, API integrations, and cross-disciplinary production.
Experience
Dec 2025 – Present
Poca
New York, NY
Product Designer & Engineer
- –Initiated Poca and currently lead the product design and development of a browser-based AR card platform from concept through beta
- –Designed the end-to-end creation, scanning, and AR experience, connecting physical cards with voice, photo, location, and spatial digital content
- –Built the TypeScript and React/Next.js frontend, MindAR.js WebAR workflow, Supabase authentication, database, and storage integration, and Cloudflare Pages deployment while coordinating a four-person cross-disciplinary team
Product DesignWebARTypeScriptNext.jsSupabaseCloudflare
Aug 2024 – Nov 2025
SCADpro
Savannah, GA
SCADpro × Kohler
Sep – Nov 2025
Technical Development Lead
–Led technical development for an Unreal Engine-based virtual-production experience and coordinated delivery across design, art, production, and engineering teams.
SCADpro × Universal Creative
Aug – Nov 2024
AR Software Engineer
–Developed a browser-based augmented-reality experience from prototype through final delivery.
Virtual ProductionWebARCross-disciplinary Development
Apr – Dec 2022
JOE.INC
Tokyo, Japan
Gameplay Engineer
- –Designed and implemented player interactions, gameplay logic, and reusable systems for a mobile Unity title
- –Developed modular code architecture and version-control workflows for cross-disciplinary production
- –Created technical-art specifications and optimized asset workflows connecting design, art, and engineering requirements
UnityMobileAndroidiOS
Nov 2019 – Mar 2022
Experimental Game Lab
National Taiwan University of Arts
XR Software Engineer
- –Designed and developed AR and VR applications for education, museums, and public interactive installations
- –Built real-time interaction systems including AR tracking, face tracking, spatial navigation, and custom shaders
- –Owned projects across prototyping, development, testing, and on-site deployment in collaboration with artists, researchers, and institutional partners
ARVRReal-time Systems
Skills
Interaction & Creative Technology
Interaction DesignRapid PrototypingInteractive WebAugmented RealitySpatial ComputingReal-time 3DInteractive InstallationsVirtual Production
Frontend & Web Development
TypeScriptJavaScriptReactNext.jsHTMLCSSThree.jsREST APIsCMS Development
Real-time Development
UnityUnreal EngineC#BlueprintsWebAR8th Wall
Technical Art
Shader DevelopmentMaterial AuthoringProcedural ModelingPhotogrammetryAsset Pipeline DesignPerformance Optimization
3D Tools
MayaHoudiniBlenderZBrushSubstance 3DRealityCapture
Design & Media
Adobe SuiteFigma
Platforms & Infrastructure
GitGitHubCloudflare PagesCloudflare R2AWS S3WordPress REST APIn8n
AI-assisted Development
AI-assisted PrototypingAgentic Coding WorkflowsOpenAI API IntegrationsAI-generated 3D Workflows
Education
MA — Interactive Design and Game Development
Savannah College of Art and Design
2019 – 2023
New Taipei City, Taiwan
MFA — New Media Art
National Taiwan University of Arts
Thesis: "Application of Augmented Reality Technology in the Creation of Non-Site"
2015 – 2019
New Taipei City, Taiwan
BFA — Sculpture
National Taiwan University of Arts