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Taiwanese Traditional Restaurant
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2025

Taiwanese Traditional Restaurant

Technical Artist / 3D Artist / Scene Design

As an international student, it's hard not being able to eat the food from my hometown. So, for this GAME 722 Materials course, I recreated iconic Taiwanese dishes — braised pork belly (Kong Rou), fried egg, and white rice — in Unreal Engine. The project is divided into two parts: original raw ingredients and the finished cooked dish.

The focus is subsurface scattering: the way light penetrates pork belly, diffuses through egg white, and scatters off rice grains. All materials were built procedurally in Substance Designer, refined in Substance Painter, and rendered with SSS and POM material graphs in Unreal Engine.

Tools & Software

Unreal EngineSubstance DesignerSubstance PainterRealityCaptureMayaZBrush

Categories

Unreal

Final Renders

Kong Rou — Braised Pork Belly Set

Real-time render in Unreal Engine showcasing subsurface scattering on pork belly, fried egg, and white rice.

Taiwanese Traditional Restaurant — Kong Rou — Braised Pork Belly Set 1
Taiwanese Traditional Restaurant — Kong Rou — Braised Pork Belly Set 2
Taiwanese Traditional Restaurant — Kong Rou — Braised Pork Belly Set 3

Pork Belly

SSS Material — Pork

Procedural pork and pork-skin material built in Substance Designer, using layered SSS to achieve realistic translucency and fat distribution.

Taiwanese Traditional Restaurant — SSS Material — Pork 1
Taiwanese Traditional Restaurant — SSS Material — Pork 2

Egg

SSS POM Material — Egg

Parallax Occlusion Mapping combined with subsurface scattering. A Fresnel node handles the opacity gradient; splatter circular grayscale adds veining detail to the egg white.

Taiwanese Traditional Restaurant — SSS POM Material — Egg 1
Taiwanese Traditional Restaurant — SSS POM Material — Egg 2

Rice

Procedural Rice — Substance Designer

Tile sampler with Color Parameterization Multiplier and Max/Lighten blend for grain variation. Photogrammetry attempt replaced with a displacement map plane.

Taiwanese Traditional Restaurant — Procedural Rice — Substance Designer 1
Taiwanese Traditional Restaurant — Procedural Rice — Substance Designer 2
Taiwanese Traditional Restaurant — Procedural Rice — Substance Designer 3

Material Graph & Process

Unreal Engine Material Graph

SSS Basic: Power node for BaseColor/SubSurfaceColor, CheapContrast, ARM texture map, FlattenNormal. SSS POM: ParallaxOcclusionMapping node and Fresnel-driven opacity gradient.

Taiwanese Traditional Restaurant — Unreal Engine Material Graph 1
Taiwanese Traditional Restaurant — Unreal Engine Material Graph 2
Taiwanese Traditional Restaurant — Unreal Engine Material Graph 3

References

Inspiration & References

Raw and cooked versions of pork belly, fried egg, and white rice studied for accurate material representation.

Taiwanese Traditional Restaurant — Inspiration & References 1
Taiwanese Traditional Restaurant — Inspiration & References 2
Taiwanese Traditional Restaurant — Inspiration & References 3