2025
Taiwanese Traditional Restaurant
Technical Artist / 3D Artist / Scene Design
As an international student, it's hard not being able to eat the food from my hometown. So, for this GAME 722 Materials course, I recreated iconic Taiwanese dishes — braised pork belly (Kong Rou), fried egg, and white rice — in Unreal Engine. The project is divided into two parts: original raw ingredients and the finished cooked dish.
The focus is subsurface scattering: the way light penetrates pork belly, diffuses through egg white, and scatters off rice grains. All materials were built procedurally in Substance Designer, refined in Substance Painter, and rendered with SSS and POM material graphs in Unreal Engine.
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