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急募!まおう
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2022

急募!まおう

Gameplay Engineer / Technical Artist

急募!まおう is a 2D mobile strategy tower defense game and the sequel to まおう(笑), developed at JOE (J.O.E.). Players take on the role of the Demon King, raising monsters to fend off waves of human invaders.

As lead programmer and technical artist in the early stages, I established the core game architecture, defined the art production pipeline, and managed branching via Bitbucket. I built an inheritance-based character behavior system extending a generic attack template into 8 distinct patterns — single attack, magic single, healing, AoE attack, magic AoE, AoE healing — designed for high extensibility. Movement and pathfinding use A* as the foundation, with different path-point generation methods for diverse movement behaviors.

Tools & Software

UnityC#AndroidiOSA* PathfindingBitbucket

Categories

Unity

Character Behavior System

Inheritance-Based Attack Patterns

A generic attack template extended into 8 distinct behavior patterns: Single Attack, Magic Single Attack, Single Healing, AoE Attack, Magic AoE Attack, AoE Healing — built for extensibility and interface compatibility.

急募!まおう — Inheritance-Based Attack Patterns 1
急募!まおう — Inheritance-Based Attack Patterns 2