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Giraffe Running
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2021

Giraffe Running

Interactive Engineer / Technical Artist / Level Designer

Giraffe Running employs VNect motion capture technology to create an interactive somatosensory game inspired by human Tetris. Within the game, players assume the role of a giraffe, controlling a character with a unique body proportion to stretch all body parts and enhance gameplay enjoyment. The visual style combines low-poly models with selected cartoon shaders.

Tools & Software

UnityC#VNectMotion CaptureSingle RGB Camera

Categories

InteractiveMotion CaptureUnity

Character & Poses design

Giraffe Running — Character & Poses design 1
Giraffe Running — Character & Poses design 2
Giraffe Running — Character & Poses design 2

Within this development, I'm responsible for programming and technical art, including writing the primary software and character rigging. The game features five ecological backgrounds: rainforest, desert, bridge, grassland, and plateau, with three distinct styles of random number generation providing players with unique scene combinations during each playthrough.

Giraffe Running —  1
Giraffe Running —  2
Giraffe Running —  3
Giraffe Running —  4

Technical Detail

VNect motion capture

Throughout the production process, I conducted rigorous testing to identify the most effective rigging and weight painting techniques for VNect motion capture. I also explored methods to reduce capture interference in different environments.

Giraffe Running — VNect motion capture 1
Giraffe Running — VNect motion capture 2
Giraffe Running — VNect motion capture 3

Advanced Skeleton & ngSkinTools

For rigging, we utilized the Advanced Skeleton 5 plug-in in Maya, while for weight painting, we relied on the ngSkinTools plugin to draw smooth and visually pleasing weights.

Giraffe Running — Advanced Skeleton & ngSkinTools 1
Giraffe Running — Advanced Skeleton & ngSkinTools 2
Giraffe Running — Advanced Skeleton & ngSkinTools 3