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LAYA GO
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2021

LAYA GO

Technical Artist / 3D Artist / Scene Design

LAYA GO is an Unreal Engine project developed during a 3-week workshop hosted by CG ARK in November 2021, in collaboration with three partners. The worldview is set in a near-future Earth devastated by global warming and rogue robots, where humanity shelters in a cave protected by towering bioluminescent trees — their fluorescent glow deterring aggressive machines.

My responsibilities covered ocean refraction and transparency shaders (depth-based water with varying reflections), procedural tree generation in SpeedTree with additional modeling in Maya and realistic materials via Quixel Mixer, and glowing plant shaders. Development followed a quick blockout → proportion refinement → lighting test → final assembly pipeline.

Tools & Software

Unreal EngineSpeedTreeMayaQuixel Mixer

Categories

UnrealXRHoudini

Worldview

In a near-future world devastated by global warming and rogue robots, humans have found refuge in a cave protected by massive trees. Fluorescent plants at the entrance deter the aggressive robots, allowing humans to survive in this underground sanctuary.

LAYA GO — Worldview 1
LAYA GO — Worldview 2
LAYA GO — Worldview 3
LAYA GO — Worldview 4

Technical Detail

Ocean refraction and transparency simulation

For this scenario, my aim was to replicate the ocean as closely as possible to its real-world counterpart. To achieve this, I sought out depth information and camera positioning in order to accurately capture the varying reflections of the water.

LAYA GO — Ocean refraction and transparency simulation 1
LAYA GO — Ocean refraction and transparency simulation 2
LAYA GO — Ocean refraction and transparency simulation 3

Procedural tree generation

To create a unique giant tree efficiently, I utilized Speed Tree's node - based approach for tree construction, incorporating additional objects in Maya, and finally applied realistic materials using Quixel Mixer.

LAYA GO — Procedural tree generation 1
LAYA GO — Procedural tree generation 2
LAYA GO — Procedural tree generation 3

Development Process

Our development methodology comprised of an initial quick blockout to establish object placement, followed by proportion adjustments. Once this was completed, a lighting test was conducted, culminating in the final assembly of all detailed models.

LAYA GO — Development Process 1
LAYA GO — Development Process 2
LAYA GO — Development Process 3